Enter the players coordinates
then proceed to step #1
Player 1's Coordinates = (x_{1}, y_{1},
z_{1}) =
(,
,
)
Player 2's Coordinates = (x_{2}, y_{2},
z_{2}) =
(,
,
)
Project Jade Red and Cannonballhead:
Jade Red and Cannonballhead are developing a 3 dimensional distance calculator to solve for distances between coordinates of XYZ 3 dimensional axis.
The calculator seen below is known as the "Version 3.0.1 Jade Red and Cannonballhead XYZ Axis Coordinates Distance Calculator Calculator Version 3.0.1 Calculator"
Step #1
distance = √((x_{1}  x_{2})^{2} + (y_{1}  y_{2})^{2} + (z_{1}  z_{2})^{2})
(The coordinates you entered in the window above for the players are now shown in the
equation here in step #1)
Click each red, green, and blue subtraction equation buttons to show an
answer and a color,
then place each answer into the matching color boxes of step #2.
distance = √((

)^{2} + (

)^{2} + (

)^{2})
Step #2
Place your answers from step 1 into their matching color equation boxes here
in step 2. Then press each limegreen equation button to give the
answer to the limegreen boxes. When the answers show in all the lime colored
answer boxes proceed to step 3.
distance = √(
+
+
Step #3
After you have answers in each lime colored box of step #2 you can press this button . (place this orange color answer into the orange and purple boxes of step 4)Step #4
distance = √() (Orange Box = This is your answer written as a square root. You will need to simplify square root answers when necessary) [example: √12 is the same as 2√3. √6 is not the same as 2√3.]Elevation Angles
Examples to use:

Use the distance you found in the 'XYZ Axis Coordinates Distance
Calculator Calculator' as the hypotenuse length.
 A positive form of the green colored answer in step #1 of the XYZ coordinates calculator can be used as the measurement of the distance of the other player's height above or below you. It is a yaxis length and is the axis your Communication Core's Drone Satellite will travel on, in a vertical direction. (If the green answer in step #1 is zero there is no elevation angle to solve for.)
 Insert 2 lengths into a set of yellow and turquoise bordered boxes. Then press the red 'PUSH' button.
 Copy and paste answers into the matching color input boxes. Use the corresponding buttons to provide answers into the next color box.
(Be sure there is no spacing after decimals)
(Use positive value of numbers)
If you know the length opposite the angle and the hypotenuse, use this calculator.
/ (note: Hypotenuse must be longer than the opposite length)If you know the adjacent length and the hypotenuse length, use this calculator.
/ (note: Hypotenuse must be longer than the adjacent length)If you know the length opposite the angle and the adjacent length, use this calculator.
/
PREPARE FOR ARC LENGTH MEASUREMENT!!!
Arc Length = 2πr(angle° ÷ 360)
Surface Area of a Sphere = 4πr^{2}
Volume of a Sphere = (4/3)πr^{3}
Density = mass/volume
Circumference of a Circle
C = 2πr
C = πd
The equation of a circle with center (a, b), radius (r), and outer
coordinate (x, y) :
(x  a)^{2} + (y  b)^{2} = r^{2}
The equation of a sphere with center (a, b, c), radius (r), and a coordinate
located a distance equal to the radius from center represented as (x, y, z)
:
((x  a)^{2} + (y  b)^{2} + (z  c)^{2}) = r^{2}
Pythagorean Theorem
a^{2} + b^{2} = c^{2}
Hz = Hertz
Jade Red and Cannonballhead :
Escape Velocity
Jade Red's and Cannonballhead's axis ranges:
X minimum 206265 and maximum 206265
Y minimum 206265 and maximum 206265
Z minimum 206265 and maximum 206265
Y minimum 206265 and maximum 206265
Z minimum 206265 and maximum 206265
Players axis ranges are from 206265 to 206265
Jade Red's and Cannonballhead's locations on:
and milliseconds
(The digital time display is stopped time in 24 hour format;
hours:minutes:seconds)
X  Y  Z  

Jade Red  
Cannonballhead 
Coins  Red  Orange  Yellow  Green  Blue  Indigo  Violet 

0  0  0  0 
The coin count starts at 0 every 24 hours starting at midnight.
60 red = 1 Coin //occurs every hour 60 orange = 1 red //occurs every minute 10 yellow = 1 orange //occurs every second 10 green = 1 yellow //occurs every .1 of a second 10 blue = 1 green //occurs every .01 of a second 10 indigo = 1 blue //occurs every .001 of a second 10 violet = 1 indigo //occurs every .0001 of a second Ultraviolet Coin = 1 violet //occurs every .00001 of a second
Players  Communication Core Color  X  Y  Z 

Computer  White RGB(255,255,255)  
Computer  Red RGB(255,0,0)  500  300  400 
Computer  Orange RGB(255,165,0)  500  300  400 
Computer  Yellow RGB(255,255,0)  500  300  400 
Computer  Green RGB(255,128,0)  500  300  400 
Computer  Blue RGB(0,0,255)  500  300  400 
Computer  Indigo RGB(75,0,130)  500  300  400 
Computer  Violet RGB(238,130,238)  500  300  400 
XYZ axis minimums and maximums 206265 to 206265
Movement Simulator version 1.1.1
(might require voice typing to input initial coordinate if other than zero)
X
Y
Z
Y
Z
To calculate the speed required, to travel a known distance and time, use this equation:
Distance/Time = Rate
÷ = Rate
Jade Red and Cannonballhead :
÷ = Rate
To calculate the amount of time, to travel a known distance and speed, use this equation:
Distance/Rate=Time
÷ = Time
÷ = Time
To calculate the distance, of a known speed and time, use this equation:
Distance = Rate × Time
× = Distance
× = Distance
PASS CODE LOCK SIMULATOR
Pirate's Dice
(3 turns, save your best)
 Five of a kind
 Four of a kind
 Full House
 Straight
 Three of a kind
 Two Pair
 One Pair
 High Dice
(Note: As in real dice, after a dice is clicked a second time, the same
number can occur again.)