# Enter the players XYZ axis coordinates (then proceed to step #1):

Player 1 Coordinates (Communication Core) = (x1, y1, z1) =
(, , )

Player 2 Coordinates (Communication Core) = (x2, y2, z2) =
(, , )

# (The coordinates you entered above for the players are now shown in the equation here in step 1) Click each red, green, and blue subtraction equation buttons to show an answer and a color, then place each answer into the matching color boxes of step 2.

distance = √(( - )2 + ( - )2 + ( - )2)

(x₁-x₂)=
=
+
(y₁-y₂)=
=
+
(z₁-z₂)=
= )

# Step #3

After you have answers in each lime colored box you can press this button (place this orange color answer into the orange and purple boxes of step 4)

## Step #4

distance = √() ((Orange Box)=This is your answer written as a square root (you'll need to simplify square root answers when necessary [example: √12 is the same as 2√3. √6 is not the same as 2√3.]

√ () (Click this button to use the √(square root) function)

## Elevation Angles

Examples to solve:

• Use the distance you found in the 'XYZ Axis Coordinates Distance Calculator Calculator' as the hypotenuse length.
• The green colored answer in step #1 of the XYZ coordinates calculator is the measurement of the distance of the other player's height above or below you. It is a y-axis length and is the axis your Communication Core's Drone Satellite will travel on, in an up and down direction. Use the distance as your angle's opposite length. (If the green answer in step #1 is zero there is no elevation angle to solve for.)
• Insert lengths into the yellow and turquoise bordered boxes. Then press the red 'PUSH' button.
• Copy and paste answers into the matching color input boxes. Use the corresponding buttons to provide answers into the next color box.

#### If you know the length opposite the angle and the hypotenuse, use this calculator.

/ (note: Hypotenuse must be longer than the opposite length)

Degrees

#### If you know the adjacent length and the hypotenuse length, use this calculator.

/ (note: Hypotenuse must be longer than the adjacent length)

Degrees

/

Degrees

# PREPARE FOR ARC LENGTH MEASUREMENT!!! Arc Length = 2πr(angle° ÷ 360) Surface Area of a Sphere = 4πr2 Volume of a Sphere = (4/3)πr3 Density = mass/volume The equation of a circle with center (a, b), radius (r), and outer coordinate (x, y) : (x - a)2 + (y - b)2 = r2 The equation of a sphere with center (a, b, c), radius (r), and coordinate located a distance equal to the radius from center represented as (x, y, z) : (x - a)2 + (y - b)2 + (z - c)2 = r2

X minimum -206265 and maximum 206265.
Y minimum -206265 and maximum 206265. Z minimum -206265 and maximum 206265.
Players axis ranges are from -206265 to 206265.
and milliseconds
(The digital time display is stopped time in 24 hour format; hours:minutes:seconds)
X Y Z
Jade Red Coins Red Orange Yellow Green Blue Indigo Violet
<\$ /> <\$ /> <\$ /> <\$ /> 0 0 0 0
The coin count starts at 0 every 24 hours starting at midnight.
```60 red      = 1 Jade Red Coin //occurs every hour
60 orange   = 1 red      //occurs every minute
10 yellow   = 1 orange   //occurs every second
10 green    = 1 yellow   //occurs every .1 of a second
10 blue     = 1 green    //occurs every .01 of a second
10 indigo   = 1 blue     //occurs every .001 of a second
10 violet   = 1 indigo   //occurs every .0001 of a second
Ultraviolet Coin = 1 violet   //occurs every .00001 of a second
```

Players Communication Core Color X Y Z
Computer White RGB(255,255,255)
Computer Red RGB(255,0,0) -500 300 400
Computer Orange RGB(255,165,0) -500 300 -400
Computer Yellow RGB(255,255,0) 500 300 -400
Computer Green RGB(255,128,0) 500 -300 400
Computer Blue RGB(0,0,255) -500 -300 400
Computer Indigo RGB(75,0,130) -500 -300 -400
Computer Violet RGB(238,130,238) 500 -300 -400
XYZ axis minimums and maximums -206265 to 206265

Top Speed = 3,437.75 units/sec

To solve for the amount of time to travel a known distance use this equation: Distance/Rate=Time
Distance (units) ÷ Rate of Speed (units per second) = Time
00:00:00

PASS CODE LOCK SIMULATOR

# (3 turns, save your best)

• Five of a kind
• Four of a kind
• Full House
• Straight
• Three of a kind
• Two Pair
• One Pair

(Note: As in real dice, after a dice is clicked a second time, the same number can occur again.)